

Hey there! My name is Rafa Teivfik, and I'm from Curitiba, Brazil.
I'm a game developer, programmer and game designer, always ready to take on new challenges!
I believe that video games aren't only products to be consumed. Our art has become an industry, but I make games not only because I want to, but because as an artist, I need to.
Oi! Meu nome é Rafa Teivfik, e eu sou de Curitiba.
Eu sou um desenvolvedor de jogos, programador e game designer, sempre pronto para enfrentar novos desafios!
Eu acredito que jogos não são somente produtos a serem consumidos. Nossa arte foi reduzida a uma indústria, mas eu faço jogos não só porque é o que eu quero, mas porque como artista, eu não tenho outra escolha.
Cat Gang Productions, Curitiba, Brazil
May 2024 - Now (7 months)
• Currently developping Ravenous Rhythm as lead developer and project manager.
• Leading a multidisciplinary team of developers, handling production and task management.
Escola Interativa, Curitiba, Brazil
March 2023 - February 2024 (1 year)
• Taught Construct, JavaScript and MakeCode Arcade to elementary and middle school students as a part of an extension program.
Algetec, Salvador, Brazil
May 2022 - March 2023 (11 months)
• Developed features in laboratory simulations, implementing code architectures based on design patterns.
• Conducted viability and performance studies, striving for code quality and scalability.
cadentia.teamworks, Curitiba, Brazil
July 2021 - May 2022 (11 months)
• Implemented many features to short games, ranging from simple and fundamental mechanics to advanced physics, and creating code architectures based on design patterns.
• Developed tools for team members that aren’t familiar with programming, allowing them to directly interact with the project and game systems.
ByteRain IT Solutions, Curitiba, Brazil
April 2021 - May 2022 (1 year)
• Rapidly rose to a position of reliance, managing and leading a team of developers using AGILE concepts in order to effectively meet demands.
• Applied great focus to optimization and efficiency, communicating remotely with the team.
• 10 years of experience in C# and other C-based languages.
• 4 years of experience in game development in Unity and Godot, having developed both 2D and 3D games.
• 4 years of experience with Git version control, having worked with both GitHub and GitLab.
• Proficiency in organization and productivity tools such as Notion, Trello and ClickUp.
• Fluency in English, French and Portuguese, with working knowledge in Spanish and Japanese.
Pontifícia Universidade Católica do Paraná (PUCPR)
January 2023 - December 2024 (In Progress)
• App and game development studies for iOS and MacOS, as part of a professionalizing program leaded by Apple Inc.
• Developed a variety of projects, applying programming, design and business concepts.
Pontifícia Universidade Católica do Paraná (PUCPR)
January 2023 - December 2026 (In Progress)
• Undergraduate degree in Digital and Video Games, with extensive education in many areas of game development and main focus in programming, art and game design.
Universidade Tecnológica Federal do Paraná (UTFPR)
January 2017 - December 2022
• Interacted with many technologies and programming languages, which have been applied many times in game projects over the years.
A monstrous cooking and rhythm game! Do you have what it takes to cook to the beat and not become the monsters' next meal?
Pontifícia Universidade Católica do Paraná (PUCPR)
January 2023 - December 2024 (In Progress)
• App and game development studies for iOS and MacOS, as part of a professionalizing program leaded by Apple Inc.
• Developed a variety of projects, applying programming, design and business concepts.
July 2021 - May 2022
• Implemented many features to short 2D games, ranging from simple and fundamental mechanics to advanced physics, making use of design pattern-based architectures.
• Contributed to game design through active suggestions and testing.
• Developed UI in Unity for an unreleased mobile project, leading the team's tech design.